![]() ![]() Every battle you fight takes you up a floor, and the cycle repeats. King Dedede and Meta Knight have teamed up and you have to fight them because they’re being bad guys at the top of an evil tower. There is a story mode, but calling it that is very generous. Depending on the mode, things can get slightly more involved, but by and large, it’s a pleasant fighting game. The experience was decent, but there did come a point where I was losing my focus on what I was doing and just going through the motions. If you know you enjoy a specific ability, it can be a bit frustrating having to grind to get it. It’s more about the copy abilities this time around, which are unlocked by earning Fighter Points by playing any game mode. Don’t expect the level of playable characters that was seen in Kirby Star Allies. Rather than obtaining Kirby’s signature copy abilities while playing, players choose a Kirby holding a specific ability prior to a match, which in turn acts as a character selection menu there are also a handful of guest characters, like Gooey. Essentially, it’s a fighting game where you play as Kirby with different copy abilities, and you fight to the death. Unfortunately, I can’t really say that Kirby Fighters 2 makes much of an attempt to stick out from its predecessors, and while that isn’t a bad thing, it does make it increasingly difficult to distinguish between them. Not to be confused with the separate series, Kirby Clash or Super Kirby Clash, which are also Kirby-themed fighting games. The first was a side mode in Kirby: Triple Deluxe, and then a sequel called, “Kirby Fighters: Deluxe” was also released. Kirby Fighters 2 is actually the third Kirby Fighters game. ![]()
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